Team Johto Knights

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Team Johto Knights

Post by Jacob-Sub-Zero on Sun Jan 20, 2013 9:15 pm

These are cards i based around my team on DN Team Johto Knights. I based there effects off of some of the things we do, such as vulpix being able to summon other Knights or the fact that no one wants to keep dunsparce (its a joke). there are only 8 made so far due to the fact that i have yet to meet some of the other members (am also lazy) but hear they are,

Spoiler:

3 Level 4 "Johto Knight" Monsters
When this card is Xyz summoned all "Johto Knight" monsters gain 1000 Atk. Once per turn during ether players turn you can detach 1 overlay unit to destroy up to 3 cards on the field. If this card is attacked while it has no materials target 2 "Johto Knight" Monsters in your graveyard and special Summon them in face-up Attack position.

Spoiler:

Once per turn you can discard 1 card to Special Summon 1 "Johto Knight" monster from your hand. If this card is used for Xyz summon it counts as 2 Materieals.

Spoiler:

You can Special Summon this card (from your hand) in face-up Defense Position by tributing 1 "Johto Knight" monster. While this card is Face-Up on the field your opponent cannot attack any other Face-Up "Johto Knight" monster. If this card were to be destroyed by battle you an discard 1 "Johto knight" card instead.

Spoiler:

1 "Johto Knight" tuner + 1 or more non-tuner monsters
Once per turn, you can activate one of the following effects:
-Banish 1 "Johto Knight" monster in your graveyard to increase this card's ATK by 500.
-Special summon 1 "Johto Knight" monster from your hand.

Spoiler:

This card cannot be destroyed by battle (Damage is applied normally). This card is unaffected by your opponents Trap Cards.

Spoiler:

When this card is discarded you can add 1 "Johto Knight" card from your deck to your hand. You can banish 1 "Johto Knight" monster from your graveyard to Special summon this card in face-up defense position, if this card is special summoned this way increase its level by 1.

Spoiler:

This card can be special summoned from your hand if you have another face-up "Johto Knight" monster on your side of the field, if it is, its original attack becomes 2000 and reduce its level by 1. Once per turn, you can discard 1 "Johto Knight" monster to add one banished "Johto Knight" card to your hand. If there is no other face-up "Johto Knight" monster on the field, destroy this monster.

Spoiler:

This card cannot be Special summoned. The summon of this card cannot be negated. When this card is normal summoned, destroy all of your opponents spell/trap cards on the field. Once per turn, you can discard 1 card and change this card to defense position to select one monster on your opponents side of the field that cards effects cannot be activated until your opponents next turn.



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Jacob-Sub-Zero
Synchro-Duelist
Synchro-Duelist

Posts : 10
Join date : 2013-01-13
Age : 24
Location Location : Cypress TX

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